A 2D score-attack survival game. Steer through a field of drifting obstacles — each one spawns at a random size and speed, so no two runs play the same. Your score climbs the longer you last.

Controls: Click the game window first, then use WASD to fly.

Built in Unity with the Input System and UI Toolkit. Source on GitHub: https://github.com/LalithGokul2002/Sprite-Flight

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If I dodge the obstacles long enough, the obstacles slowly stop moving and becoming still meaning I don't have to do anything to move and survive. I can literally just keep the rocket in the middle of the screen and do nothing. Keep the obstacles moving. Don't let them slow down and lose momentum so that the player is always having to dodge and evade them.